![]() While gaming has been under longstanding scrutiny due to its screen-heavy nature and addictive qualities, the industry and its dedicated community users have been generating positive news stories of late.Īt the end of last month, UK YouTuber Harry Brewis AKA ‘Hbomberguy’, played ‘Donkey Kong 64’ for 57 hours to raise money for Mermaids, a UK-based organisation that supports gender diverse young people. The show signifies just how endless the scope is with regard to video game entertainment, and how experiences in the real and online worlds are so intertwined for the youth audience. No longer are video games based on how real the graphics are (we're pretty much there already), but rather the innovative ways we can interact with others through them.” Luke, 30 Epic Games are constantly changing their world and how players can interact within it. “It’s a glimpse into the scope of what can be achieved in this shared online worlds that are being created. With weapons disabled (Fortnite is a shooter survival game), the concert provided a space where this community was remarkably unchaotic - a moment of pure joy and reflection. Epic Games (the developers of Fortnite) took learnings from previous one-off live events - like its iconic rocket launch and its most recent freezing over of the entire game map - and launched a special game mode specifically for the duration of the show. The Marshmello event also marked a special moment when players were unable to attack one another. All the videos I keep seeing of people laughing and smiling throughout the set are amazing. “What makes me happiest about today is that so many people got to experience their first concert ever. ![]() It was an experience that many young users had never seen the likes of before: Dubbed an ‘exciting glimpse into the future’, the 10 minute one-off spectacle came to life with cool holograms and custom graphics. Last Saturday, in an unprecedented gaming moment, EDM producer Marshmello performed a live concert within the Fortnite game. ![]() One study on the rise in gaming in 2018 actually found that of all the time they spend online, children spend 21% that time online playing Fortnite. ![]() On a regular basis, there are 8.3 million concurrent players. Fortnite has over 200 million players worldwide (this is a phenomenal 60% increase from June of 2018). Rarely is there a trend or force as dominant as Fortnite is in the world of gaming. ![]()
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